Sonic Generations | |
---|---|
Developer(s) | Dimps |
Publisher(s) | Sega |
Director(s) | Hiroshi Miyamoto |
Producer(s) | Takashi Iizuka |
Designer(s) |
|
Programmer(s) | Outa Sano |
Artist(s) | Sachiko Kawamura |
Writer(s) | |
Composer(s) | Jun Senoue |
Series | Sonic the Hedgehog |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Sonic Generations[b] is a 2011 platform game developed by Dimps and published by Sega for the Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", which also plays in 2D, but is more similar to the gameplay seen in Sonic Rush (2008) and the DS Sonic Colors (2010).
Development of the 3DS Sonic Generations began following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. Each location and many bosses in the game are from an earlier entry in the series, with the game including numerous other references to past entries. Dimps helped create the 3DS game.
Reception to the 3DS game was "mixed or average"; reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games.
'The 3DS 'Sonic Generations is a 2D side-scrolling platforming video game, which plays similar to past 2D games such as the Nintendo DS version of Sonic Colors. The player can play as either Classic or Modern Sonic. Generations has seven stages, three of them taking place in the Classic Era, two in the Dreamcast Era and other two in the Modern Era. Each of them is divided into two Acts. The first Acts have Classic Sonic as the playable character, while in the second Acts, the player plays as Modern Sonic.
Classic Sonic's gameplay is similar to that from the Sega Mega Drive titles. He can run, jump and perform an Spin Dash as his basic moves. These Acts end by rotating a Goal Plate showing his face, similar to the earliest Sonic games.
Modern Sonic's gameplay resembles that from the Nintendo DS version of Sonic Colors and Sonic Rush. As with Classic Sonic, he can run and jump, though he can also slide to pass through small areas, and Boost to become an almost unstoppable projectile that can destroy obstacles. These Acts end by touching a Goal Ring, similar to past 3D games.
In the 3DS Sonic Generations, the player can find many Rings, which serve as the playable character's main method of protection. If the player is attacked while they are having at least one Ring, they will survive with the cost of losing all Rings. However, when they are attacked without having Rings, they will lose a life, or get a Game Over if they do not have any lives left.
Nintendo 3DS | |
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Stage | Original game |
Green Hill[2] | Sonic the Hedgehog (1991) |
Casino Night[3] | Sonic the Hedgehog 2 (1992) |
Mushroom Hill[3] | Sonic & Knuckles (1994) |
Emerald Coast[3] | Sonic Adventure (1998) |
Radical Highway[3] | Sonic Adventure 2 (2001) |
Water Palace[3] | Sonic Rush (2005) |
Tropical Resort[3] | Sonic Colors (2010) |
3DS | ||
---|---|---|
Boss | Stage | Original game |
Metal Sonic[3] | Casino Night | Sonic CD (1993) |
Big Arm[4] | Launch Base | Sonic the Hedgehog 3 (1994) |
Shadow the Hedgehog[3] | Radical Highway | Sonic Adventure 2 (2001) |
Biolizard[5] | Cannon's Core | Sonic Adventure 2 (2001) |
Silver the Hedgehog[6] | Tropical Resort | Sonic the Hedgehog (2006) |
Egg Emperor[5] | Final Fortress | Sonic Heroes (2003) |
Time Eater[7] | End of Time[8] | Sonic Generations (2011) |
After his previous defeat,[c] Doctor Eggman is left stranded in outer space. A mysterious time-traveling entity known as the Time Eater appears; Eggman, realizing its potential, uses it to go back in time and team up with his past ("Classic") self. The two convert it to a robot to erase their past defeats from history. The Time Eater proceeds to attack ("Classic") Sonic as he travels through Green Hill at the beginning of the original Sonic the Hedgehog, and interrupts a birthday celebration being held for the present ("Modern") Sonic by his friends, scattering them all through different time portals. Modern Sonic awakens in White Space and rescues Tails after traveling through Green Hill.
Modern Sonic and Tails eventually meet their Classic counterparts, and form an alliance to restore their world. The two travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including Knuckles, Amy, Rouge, Cream, Blaze, and the Chaotix, while battling old enemies for the Chaos Emeralds. Both Sonics eventually confront the two doctors, who overpower them using the Time Eater. However, the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater, restoring the timeline to normal. Everyone resumes celebrating Modern Sonic's birthday while Classic Sonic and Tails bid farewell and return to their time. Meanwhile, both Classic and Modern Eggman are left trapped in White Space.
Development of the 3DS Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game.[9] Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games.[10] A version for the Wii was planned, but was eventually abandoned due to hardware constraints, then covert to the 3DS Sonic Generations.[11] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones.[9] Dimps assisted with production of the Nintendo 3DS game. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique[12] and celebrate Sonic's portable history.[9]
The game makes use of the Hedgehog Engine, the game engine Sonic Team used for developing Unleashed.[13] In choosing levels, the team opted to use levels from the Game Boy Advance and Nintendo DS Sonic games rather than the original Game Gear games, wanting to use levels from games of more recent memory.[9] The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it.[12] The team faced bigger difficulties developing on the 3DS; Iizuka claimed they were unfamiliar with the system's capabilities and limitations.[14]
The 3DS Sonic Generations was designed to appeal to the series' core audience.[15] While multiple characters from throughout the franchise appear in the game, only Sonic was made playable.[7] The script was written by Sonic Colors writers Ken Pontac and Warren Graff; according to Pontac, they both had more input in the story and cutscenes compared to Colors.[16] Sonic Team also created a new character: the Time Eater, who serves as the game's main antagonist.[7] The game features numerous references to past Sonic games, among these being cameo appearances by several obscure characters on posters in City Escape.[12]
The complete, three-volume soundtrack, Sonic Generations Original Soundtrack: Blue Blur, was released on January 11, 2012, under Sega's Wave Master label.[17] It spans three discs and features 90 total tracks from both Sonic Generations and the 3DS game.[5]
The 3DS game was confirmed in an interview with Iizuka that was published in Nintendo Power.[18]
The 3DS game was released on in North America on November 22, 2011, and in Europe on November 25, while it was released in Japan alongside the console version.[19] The 3DS game was made available for digital download in 2012.[20] An official strategy guide for the game was published by BradyGames.[21]
Aggregator | Score |
---|---|
Metacritic | 77/100 (X360/PC)[22][23] 76/100 (PS3)[24] 66/100 (3DS)[25] |
Publication | Score |
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1Up.com | B[26] |
Eurogamer | 7/10[27] |
Famitsu | 35/40[28] |
GameSpot | 8/10[31] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
IGN | 8.5/10 (X360/PS3/PC)[15] 7/10 (3DS)[32] |
Nintendo World Report | 7.5/10 (3DS)[33] |
Publication | Award |
---|---|
GameZone | Best Presentation[34] |
IGN | Editor's Choice[15] |
Reviews for the 3DS game were "mixed or average", according to Metacritic,[25] with Jack Devries of IGN stating that "for the first time in a decade, the handheld Sonic is not the best".[32] Several reviewers pointed out the fact that there are little difference between the gameplay of classic and modern Sonic, since both are limited to 2D movement.[30][32][35] James Newton of Nintendo Life described it as "short and unambitious" and compared it unfavorably to the then-recently released Super Mario 3D Land.[35] Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic Sonic moments.[3] Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while not a bad game, it was below the standard of Dimps' previous Sonic games.[32][36]
Text in this article was copied from Sonic Wiki Zone on Fandom, which is released under a Creative Commons Attribution-Share Alike 3.0 (Unported) (CC-BY-SA 3.0) license.
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